Rock-Paper-Scissors is suppose to be a zero-sum hand game with a 1 in 3 chance of winning any given round, but is it really a game of chance?

The zero-sum game characterization is based on the assumption that the weapon (rock, paper or scissors) is chosen at random. Most real life experiments will show that, on average, players tend to chose each weapon about a third of the time.

However, who is to say that there is no pattern in the order of the weapon choice?

If players continuously or subconsciously use a predictable strategy to play the game then that’s a weakness that can be exploited.

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